Approximately Up Guides
- Approximately Up Black Hole Tunnels Explained
Two achievements define the network: one for activating a tunnel, one for travelling through it to a new universe. That second word reshapes the map.
- Approximately Up Blueprints & Steam Workshop Guide
How blueprints and the in-game Workshop work, the sorting bug fixed in 1.0.010, and the one saved setting that used to go missing from every blueprint.
- Approximately Up Braking Point System (BPS) Guide
What the BPS does, the negative-value behaviour added in patch 1.0.010, and why players build their own versions of it out of logic blocks.
- Approximately Up Demo vs Full Game: What Changed
The demo ran six months as an open beta and was pulled before launch. What it held, what 1.0 added, and whether anything carries over.
- Approximately Up: How to Build Your First Ship
The mounting order that gets a first ship off the ground — frame, RCS, power, then instruments — and the four blocks that decide whether it lands again.
- How to Play Approximately Up: A Beginner's Guide
What kind of game this actually is, the first hour in order, and the five things that go wrong for everyone before anything goes right.
- Approximately Up Wiring & Logic Gates Guide
How power and data routing actually work, which logic blocks exist, and the two gate bugs that made early builds behave wrongly through no fault of yours.
- Approximately Up Mods & Steam Workshop: What Is Official
Steam Workshop is an official feature of this game. Code mods are separate and unofficial — which decides what survives the next patch.
- Approximately Up Moon Landing: How to Get There and Land
The Moon has an atmosphere, which breaks the thruster setup that got you off Earth. Approach order, instruments, and why you overshoot.
- Approximately Up Hover Mode & Auto-Hover Guide
Hovering is a control loop, not a block: read altitude, compare, vary thrust. The blocks each step needs, and the switch that breaks it.
- Approximately Up RCS Thrusters: Why They Fail
The most-searched failure in this game has four causes — including a real bug where Yaw and Roll were swapped on the controller panel.
- Approximately Up Troubleshooting: Fixes That Work
Published causes behind the most-reported failures — including the patch note explaining why ships came apart in flight for no visible reason.
- Approximately Up Save System & Time Rewind
Save Anytime is an official Steam feature; Time Rewind is separate, with two achievements for never using it. Plus the keybind bug 1.0.105 fixed.
- Approximately Up Radar & Navigation Guide
Radar finds objects near you; the Space GPS added in 1.0.104 gives absolute position — but only mounted outside with 60% clearance.
- Approximately Up Multiplayer: Co-op & Crossplay
Four players, online co-op, Steam only. What works in multiplayer, the version-mismatch message added in 1.0.005, and the crossplay answer.