Approximately Games · Full release (1.0)

Approximately Up Guide & Reference

Approximately Up guide: 16 named worlds, all 22 achievements, 61 blocks and every patch since launch — each traced to a Steam source.

Approximately Up official trailer Official Trailer
Planets15
Achievements22
Release2026-08-06
DeveloperApproximately Games
GenreModular Spaceship Building Sim
PlayersSolo or 4-player online co-op
Price$24.99 USD

Flight Log

Latest Updates

What is Approximately Up?

Approximately Up is a modular spaceship building sim by Approximately Games — one developer, five years of work — released on PC (Steam, Windows) on August 6, 2026. You bolt a ship together from frames, thrusters, meters and hand-wired logic blocks, fly it first-person from its own deck, and take it across a system the store page calls 15 planets on delivery and exploration objectives. Nothing is abstracted: power, data routing and attitude control are all things you cable up yourself, which is why most flights end in a crater before they end in a landing.

This site indexes what that system is actually made of. The planets page lists every world named in a source you can open — and marks the six that only players have named so far. The parts reference covers 61 blocks grouped by what they do, with the patch that changed each one. The missions page separates objectives the developer has named from the ones players are stuck on with no published description, and all 22 achievements are transcribed with their exact unlock conditions. The developer shipped 12 patches in the first 26 days, so the updates page is rebuilt whenever a new build lands.

Approximately Up Screenshots

A modular spaceship under construction on a planet station pad
Ships are assembled block by block at a Planet Station, which doubles as a garage and a checkpoint.
First-person view from the deck of a ship in flight
You fly from the deck in first person — the instruments you can read are the ones you mounted and wired.
A ship approaching a planet surface
Approach and descent are where builds fail: thrust, mass and atmosphere all change at once.
Cabling and logic components mounted inside a ship frame
Power and data are cables you route by hand, which is what makes automation possible at all.

Pre-Flight Check

Get Started in 5 Steps

  1. Finish the tutorial on Earth. It ends with the sheep run to Headquarters, and it is where the build controls stop being abstract. The published keybinds are here.
  2. Build something that survives its own thrust. Frames first, then RCS for attitude, then power — in that order. The parts reference groups blocks by the job they do.
  3. Mount an altimeter and a gyro-line before you try to land. Both are in the S and A tiers for a reason: you cannot correct a descent you cannot read.
  4. Land on the Moon. It has an atmosphere, which is the single most common reason a first Moon attempt ends badly. What is on each world is here.
  5. Automate the boring part. Hover, the Braking Point System and logic-gate landings are what turn a 20-minute approach into a repeatable one. Start from the objectives you are stuck on.

Instrument Panel

Tools & Live Data

Hangar Index

Full Guide Index

Worlds & Routes

Building & Parts

Systems & Automation

Game Info

FAQ

What is Approximately Up?

A modular spaceship building sim by Approximately Games, released on Steam on August 6, 2026 for $24.99. You bolt a ship together from frames, thrusters, sensors and logic blocks, fly it first-person from its own deck, and take it to a system of planets on delivery and exploration objectives — solo or in online co-op with up to four players.

How much does Approximately Up cost?

$24.99 USD on Steam, with regional pricing applied. It launched with a 20% intro discount to $19.99 for the first 10 days, which ended on August 16, 2026. There is no free version — the demo was removed from Steam shortly before the full release.

Is Approximately Up the same thing as Space Engineers?

No, and the comparison shows up often enough that people search for it directly. Both are modular ship builders, but Approximately Up is a single-developer game built around first-person flight from your own deck, an in-game logic and cabling layer you wire by hand, and a fixed set of named planets with objectives. There is no shared codebase, publisher or studio between the two.

See the full FAQ →

About This Site

Approximately Up Guide is an independent, unofficial fan resource for Approximately Up players — not affiliated with Approximately Games.